////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////-][S.T.A.R.Z][- ////////////////////////////////////////
////////////////////////////////////////[i]-Scope ////////////////////////////////////////"*" "+ AIMBOT" { // aiming assistance
	"*" "+ ACTIVATION"   { // bind aiming functions to mouse buttons
		"*" "mouse1: csg proof"     "bind mouse1 +csgaim;  shoot 0;lock 0;fov 25"  // correct aim once before shooting. Use this to get around csguard aimbot detection.
		"*" "mouse1: hlh style"     "bind mouse1 +doshoot; shoot 0;lock 0;aim 0"   // aim while shooting, as in HLH
		"*" "  mouse2: csg proof"   "bind mouse2 +csgaim;  shoot 0;lock 0;fov 25"  // correct aim once before shooting. Use this to get around csguard aimbot detection.
		"*" "  mouse2: xqz2 style"  "bind mouse2 +doaim;   shoot 0;lock 0;aim 0"   // aim while button is pressed.
		"*" "  mouse2: hlh style"   "bind mouse2 +doshoot; shoot 0;lock 0"         // aim while shooting, as in HLH
		"*" "  mouse2: aimthru"     "bind mouse2 +thru;    aimthru 0"              // aim through walls while button is pressed
		"*" "mouse3: csg proof"     "bind mouse3 +csgaim; shoot 0;lock 0;fov 25"   // correct aim once before shooting. Use this to get around csguard aimbot detection.
		"*" "mouse3: xqz2 style"    "bind mouse3 +doaim;  shoot 0;lock 0;aim 0"    // aim while button is pressed.
		"*" "mouse3: hlh style"     "bind mouse3 +doshoot shoot 0;lock 0"          // aim while shooting, as in HLH
		"*" "mouse3: aimthru"       "bind mouse3 +thru; aimthru 0"                 // aim through walls while button is pressed
		"*" "unbind mouse1/2/3"     "unbind mouse1;unbind mouse2;unbind mouse3"    // remove ogc mouse button binds (restores HL binds)
		"*" "- autoshoot -"   "aim 1;shoot 1" // aims and shoots automatically (csg detectable)
		"*" "- autoaim   -"   "aim 1;shoot 0" // aims automatically (csg detectable)
		"*" "- both off  -"   "shoot 0;aim 0" // autoaim and autoshoot off (csg detectable)
		}
	"*" "+ TARGET SELECTION" {       // target priorities
		"*" "enemies only"    "team 0" // aim at enemies only
		"*" "friends only"    "team 2" // aim at team mates only
		"*" "everyone"        "team 1" // aim at everyone
		"*" "aim thru walls"  "aimthru change" // don't aim at targets behind a wall
		"*" "   by distance"  "mode 0" // select nearest target
		"*" "   by fov"       "mode 1" // select the target you point at
		"*" "+ BOT FOV"   {  // restricts the aimbot's field of view
			"*" "10  deg" "fov  10" // only lock at players 10 degrees off your current view
			"*" "30  deg" "fov  30" // only lock at players 30 degrees off your current view
			"*" "90  deg" "fov  90" // only aim at visible players
			"*" "180 deg" "fov 180" // aim at all players that are not behind you
			"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions)
			}
		}
	"*" "+ TARGET MODES" { // target recheck style
		"*" "targetmode: 0"          "targetmode 0" // best (GLviewport)
		"*" "targetmode: 1"          "targetmode 1" // OGC 8,9,10 style (PreV_CalcRefdef)
		"*" "targetmode: 2"          "targetmode 2" // Meta Cheat style, 3rd viewport (HUD_Redraw)
		}
	"*" "+ AUTOSHOOT MODES"    { // configures autoshoot weapon handling
		"*" "automatic burst"   			"autoburst 1"
		"*" "continuous fire"   			"autoburst 0;sdelay 0.00;rdelay 0.0;dtime 0.0;ftime 0.01;burstflags 0"
		"*" "short bursts"      			"autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.5;ftime 0.1;burstflags 0" 
		"*" "medium bursts"     			"autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.4;ftime 0.2;burstflags 0" 
		"*" "fast bursts"       			"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0" 
		"*" "strafe bursts"     			"autoburst 0;sdelay 0.04;rdelay 0.0;dtime 0.32;ftime 0.1;burstflags 0"
		"*" "ultra bursts"      			"autoburst 0;sdelay 0.04;rdelay 0.0;dtime 0.05;ftime 0.2;burstflags 0"
		"*" "hyper bursts"      			"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.02;ftime 0.1;burstflags 0"
		"*" "ownage bursts"     			"autoburst 0;sdelay 0.02;rdelay 0.1;dtime 0.06;ftime 0.2;burstflags 0"
		"*" "velocity bursts"  				"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.04;ftime 0.2;burstflags 0"
 		"*" "Kamikaz"        		                "autoburst 0;sdelay 0.03;rdelay 0.0;dtime  0.0;ftime 1.0;burstflags 0"
		"*" "Headshots"                     		"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
		"*" "X-trem fast"                   		"autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.05;ftime 0.1;burstflags 0"
		"*" "Slow burst"                 	        "autoburst 0;sdelay 0.15;rdelay 0.0;dtime 0.75;ftime 0.1;burstflags 0"
		"*" "royal burst"                       	"autoburst 0;sdelay 0.00;rdelay 0.0;dtime 0.00;ftime 0.1;burstflags 0"
		"*" "RGC-burst"       				"autoburst 0;sdelay 0.05;rdelay 0.0001;dtime 0.0;ftime 0.0001;burstflags 0" 
		} 
	"*" "+ AIMING VECTORS" { // aiming vectors for the vector based aimbot
		"*" "new-head"  "modelaim 0;NewAimHead"     // aim for head 
		"*" "head"      "modelaim 0;HeadBunny"      // aim for head (old setting)
		"*" "chest"     "modelaim 0;HeartBunny"     // aim for chest
		"*" "stomach"   "modelaim 0;StomachBunny"   // aim for stomach
		"*" "testies"   "modelaim 0;TestieBunny"    // aim for testies
		"*" "--draw vectors--"  "avdraw 1" // draw aiming vectors
		"*" "--drawing  off--"  "avdraw 0" // disable aim vector drawing
		}
	"*" "+ MISC"  { // various aiming related options
		"*" "autovecs: on"           "autorecoil 0;autovecs 1" // change vecs automatically (your weapon) 
		"*" "inverse aim vecs: on"   "autovecs 2" // inverse aim vecs (your target's weapon)
		"*" "autovecs: off"          "autorecoil 0;autovecs 0" // autovecs off 
		"*" "gsaim: on/off"          "gsaim change" // if you want to use [avadd 2,3], you should [gsaim 1] 
		"*" "autowall: on/off"       "autowall change" // aims and shoots thru walls automatically
		"*" "double autowall: on/off"       "dwall change" // for scout, awp, g3sg1 and sg550 [ Ltfxguy's dwall code ]
		"*" "target lock on/off"  "lock    change" // lock on target
		"*" "prediction on/off"   "pred    change" // predict player movement
		}
	}
"*" "+ VEC TWEAKER"  {  // ingame aim vecs tweaker
		"*" "save current vecs"   	"tvecssave" // save current vecs
		"*" "load saved vecs"           "exec tweakedvecs;later 0.1 TweakedVecEx" // load saved vecs
		"*" "load default vecs"    	"defaultv;autovecs 0" // load default vecs
		"*" "gsaim: on/off"           	"gsaim change" // if you want to use [avadd 2,3], you should [gsaim 1] 
		"*" "vecbox: on/off"   			"vecbox change" // draw current vectors on hud
		"*" "+ STANDING VEC" {
			"*" "height +1" 	"repeat1;avreset s h 1.0"
			"*" "height -1" 	"repeat1;avreset s h -1.0"
			"*" "height +0.1" 	"repeat2;avreset s h 0.1"
			"*" "height -0.1" 	"repeat2;avreset s h -0.1"
			"*" "height +0.01" 	"repeat3;avreset s h 0.01"
			"*" "height -0.01" 	"repeat3;avreset s h -0.01"
			"*" "forward +1" 	"repeat1;avreset s f 1.0"
			"*" "forward -1" 	"repeat1;avreset s f -1.0"
			"*" "forward +0.1" 	"repeat2;avreset s f 0.1"
			"*" "forward -0.1" 	"repeat2;avreset s f -0.1"
			"*" "forward +0.01" 	"repeat3;avreset s f 0.01"
			"*" "forward -0.01" 	"repeat3;avreset s f -0.01"
			"*" "right +1" 		"repeat1;avreset s r 1.0"
			"*" "right -1" 		"repeat1;avreset s r -1.0"
			"*" "right +0.1" 	"repeat2;avreset s r 0.1"
			"*" "right -0.1" 	"repeat2;avreset s r -0.1"
			"*" "right +0.01" 	"repeat3;avreset s r 0.01"
			"*" "right -0.01" 	"repeat3;avreset s r -0.01"
		}
		"*" "+ DUCKING VEC" {
			"*" "height +1" 	"repeat1;avreset d h 1.0"
			"*" "height -1" 	"repeat1;avreset d h -1.0"
			"*" "height +0.1" 	"repeat2;avreset d h 0.1"
			"*" "height -0.1" 	"repeat2;avreset d h -0.1"
			"*" "height +0.01" 	"repeat3;avreset d h 0.01"
			"*" "height -0.01" 	"repeat3;avreset d h -0.01"
			"*" "forward +1" 	"repeat1;avreset d f 1.0"
			"*" "forward -1" 	"repeat1;avreset d f -1.0"
			"*" "forward +0.1" 	"repeat2;avreset d f 0.1"
			"*" "forward -0.1" 	"repeat2;avreset d f -0.1"
			"*" "forward +0.01" 	"repeat3;avreset d f 0.01"
			"*" "forward -0.01" 	"repeat3;avreset d f -0.01"
			"*" "right +1" 		"repeat1;avreset d r 1.0"
			"*" "right -1" 		"repeat1;avreset d r -1.0"
			"*" "right +0.1" 	"repeat2;avreset d r 0.1"
			"*" "right -0.1" 	"repeat2;avreset d r -0.1"
			"*" "right +0.01" 	"repeat3;avreset d r 0.01"
			"*" "right -0.01" 	"repeat3;avreset d r -0.01"
		}
		"*" "+ JUMPING VEC" {
			"*" "height +1" 	"repeat1;avreset j h 1.0"
			"*" "height -1" 	"repeat1;avreset j h -1.0"
			"*" "height +0.1" 	"repeat2;avreset j h 0.1"
			"*" "height -0.1" 	"repeat2;avreset j h -0.1"
			"*" "height +0.01" 	"repeat3;avreset j h 0.01"
			"*" "height -0.01" 	"repeat3;avreset j h -0.01"
			"*" "forward +1" 	"repeat1;avreset j f 1.0"
			"*" "forward -1" 	"repeat1;avreset j f -1.0"
			"*" "forward +0.1" 	"repeat2;avreset j f 0.1"
			"*" "forward -0.1" 	"repeat2;avreset j f -0.1"
			"*" "forward +0.01" 	"repeat3;avreset j f 0.01"
			"*" "forward -0.01" 	"repeat3;avreset j f -0.01"
			"*" "right +1" 		"repeat1;avreset j r 1.0"
			"*" "right -1" 		"repeat1;avreset j r -1.0"
			"*" "right +0.1" 	"repeat2;avreset j r 0.1"
			"*" "right -0.1" 	"repeat2;avreset j r -0.1"
			"*" "right +0.01" 	"repeat3;avreset j r 0.01"
			"*" "right -0.01" 	"repeat3;avreset j r -0.01"
		}
		"*" "+ RUNNING VEC" {
			"*" "height +1" 	"repeat1;avreset r h 1.0"
			"*" "height -1" 	"repeat1;avreset r h -1.0"
			"*" "height +0.1" 	"repeat2;avreset r h 0.1"
			"*" "height -0.1" 	"repeat2;avreset r h -0.1"
			"*" "height +0.01" 	"repeat3;avreset r h 0.01"
			"*" "height -0.01" 	"repeat3;avreset r h -0.01"
			"*" "forward +1" 	"repeat1;avreset r f 1.0"
			"*" "forward -1" 	"repeat1;avreset r f -1.0"
			"*" "forward +0.1" 	"repeat2;avreset r f 0.1"
			"*" "forward -0.1" 	"repeat2;avreset r f -0.1"
			"*" "forward +0.01" 	"repeat3;avreset r f 0.01"
			"*" "forward -0.01" 	"repeat3;avreset r f -0.01"
			"*" "right +1" 		"repeat1;avreset r r 1.0"
			"*" "right -1" 		"repeat1;avreset r r -1.0"
			"*" "right +0.1" 	"repeat2;avreset r r 0.1"
			"*" "right -0.1" 	"repeat2;avreset r r -0.1"
			"*" "right +0.01" 	"repeat3;avreset r r 0.01"
			"*" "right -0.01" 	"repeat3;avreset r r -0.01"
		}
	}
"*" "+ VISUAL OPTIONS" {               // various visual modifications 
	"*" "+ UNLOCKED CVARS" {      // enables cheat protected cvars
		"*" "chase cam on/off"    "chase_cam change"  // tomb raider style view (chase cam)
		"*" "chase cam left"      "chase_right down 16" 
		"*" "chase cam right"     "chase_right up   16" 
		"*" "chase cam down"      "chase_up    down 16" 
		"*" "chase cam up"        "chase_up    up   16" 
		"*" "chase cam forward"   "chase_back  down 16" 
		"*" "chase cam back"      "chase_back  up   16" 
		"*" "chase cam default"   "chase_back 100;chase_up 15;chase_right 0" // reset to defaults
		}
	"*" "+ CROSSHAIR"   {                   // fixed crosshairs
		"*" "no crosshair " "cross 0"  // leaves the default HL crosshair
		"*" "crosshair 1  " "cross 1;color cross 255 255 255"      
		"*" "crosshair 2  " "cross 2;color cross 166 166 166 166"
		"*" "crosshair 3  " "cross 3;color cross 255 255 155 100"
		"*" "crosshair 4  " "cross 4;color cross 255 255 155 100"
		"*" "sig/aug    ch" "cross 5"  // aug crosshair 
		"*" "scout/awp  ch" "cross 6"  // sniper rifle crosshair 
		}
	"*" "+ OPENGL/WALLHACK"   { 
		"*" "xqz2 style wh "      "nosky 0;wall 1" // players show up through walls
		"*" "asus style wh 1"     "nosky 1;wall 2;color back  0  0  0 128" // transparent walls
		"*" "asus style wh 2"     "nosky 1;wall 2;color back 22 11  0 100" // transparent walls (red  tint)
		"*" "asus style wh 3"     "nosky 1;wall 2;color back 33  0 33 100" // transparent walls (pink tint)
		"*" "wirefr. blue"        "wall 0;glextra 3;color wire 0 0 255;color back 33 33 33"   // wireframe mode (blue lines)
		"*" "wirefr. yellow"      "wall 0;glextra 3;color wire 255 255 0;color back 33 33 33" // wireframe mode (yellow lines)
		"*" "wirefr. black"       "wall 0;glextra 3;color wire 0 0 0;color back 160 160 160"  // wireframe mode (black lines)
		"*" "white walls"         "glextra 1" // remove textures
		"*" "night mode"          "glextra 2" // inverted lighting
        	"*" "entity wallhack"     "trans 100" // doors, boxes, grates appear transparent
		"*" "lambert:full  "       "lambert 1;color lambert 255 255 255" // fixed lighting for player models
		"*" "lambert:half  "       "lambert 1;color lambert 170 170 170" // fixed lighting for player models
		"*" "lambert:off   "       "lambert 0"    // normal lighting
		"*" "full bright: on/off"      		"fullbright change" // full brighting world toggle
		"*" "shield trans: on/off"      		"shield change" // transparent weapon-shield
		"*" "all off"             "glextra 0;wall 0;trans 0;lambert 0;nosky 0;fullbright 0;shield 0" // disable opengl modifications
		}
	"*" "+ GUI"  { // gui mouse settings
		"*" "gui mousetype 0/1" 	"mousetype change" // mouse type change (2 mouse styles)
		"*" "gui mousespeed: up"  	"sensitive down 0.01"  // makes mouse faster
		"*" "gui mousespeed: down" 	"sensitive up 0.01"  // makes mouse slower
		}
	"*" "+ MISC"  { // night vision, more colors, font
		"*" "text background"         "text_background change" // tint background before drawing admin-mod style text
		"*" "toggle color schemes"    "color_t" // change color settings
		"*" "toggle hud color"        "hud change" // select original or blue hud color
		"*" "toggle console font"     "confont change" // toggle console-style and admin-mod style text
	        }
	"*" "+ RADAR" {
		"*" "mode: overview on/off"     "ov_radar change" // overview instead of radar
		"*" "radar mode: off"     "radar 0" // disable radar
		"*" "radar mode: on"      "radar 1" // enable  radar (enemies and friends)
		"*" "radar mode: enemies" "radar 2" // enable  radar (enemies only)
		"*" "radar mode: friends" "radar 3" // enable  radar (friends only)
		"*" "sound markers"       "soundradar change" // toggle sound markers on radar
			"*" "+ OVERVIEW" {  // replaces the radar with a overview map
	        	"*" "Trans (+)"         "repeat1;ov_alpha up  0.05"
	        	"*" "Trans (-)"         "repeat1;ov_alpha up -0.05"
	        	"*" "Trans Reset"          "ov_alpha 1"
    			"*" "Zoom In"    "repeat2;ov_zoom down 0.3 min 10"  
    			"*" "Zoom Out"   "repeat2;ov_zoom up   0.3 max 70"  
    			"*" "Zoom Reset" "ov_zoom 30"
			}
		}
	}
"*" "+ ESP" {                      // various markings
	"*" "+ ESP TEXT"    {    // player related markings
		"*" "weaponnames:on/off"  "weapon   change" // show player weapon names
		"*" "distance   :on/off"  "distance change" // show player distance and visibility information
		"*" "names:off"           "name 0" // don't show player names
		"*" "names:6  chars"       "name 6"  // show player names up to 6 characters.
		"*" "names:12 chars"       "name 12" // show player names up to 12 characters.
		"*" "names:full"          "name 31"  // show full player names
		"*" "TEXT OPTIONS" { // text esp placement
			"*" "move up"     "esp_offs up   0.2"  // text esp location up
			"*" "move down"   "esp_offs down 0.2"  // text esp location down
			"*" "tint background" "color text_back 0 0 0 100;esp_background 1"    // tint esp text background
			"*" "wrap around" "esp_wrap change"    // wrap around display if esp is on top of screen
			"*" "connection line" "esp_line change"    // draw a connection line between esp text and player
			}
		}
	"*" "+ PLAYER ESP"    {    // non text player esp
		"*" "sprites esp: on/off" 			"sprites change" // weapon sprites esp toggle
		"*" "gait sequence esp: on/off"   		"gaitsequence change" // show player sequence (running,ducking,jumping...etc)
		"*" "reload meter: on/off"          		"reload_meter change"  // show reloading status
		"*" "boxes:off"           "box 0" // draw no boxes 
		"*" "boxes:hlh style"     "box 1" // draw distance dependent boxes as in HLH
		"*" "boxes:ogc style"     "box 2" // draw fixed size boxes as in OGC 4.x
		"*" "spike models:on"  "spiked up 100" // spiked models: increase spike size
		"*" "spike models:off" "spiked 0"      // disable spikes
		"*" "barrel hack: on"  "barrel up 100" // barrel hack: increase barrel size
		"*" "barrel hack: off" "barrel 0"      // barrel hack: disable
		"*" "glow: on/off"     "glow  change"  // glowing players as in admin-mod
		}
	"*" "+ SOUND ESP" { // visualize 3d-sound data
		"*" "soundesp on/off"   	  "soundesp change" // soundesp toggle
		"*" "+ MODE"     {      // enable/disable sound hack
			"*" "disabled"            "soundfilter 0" // disables sound hack
			"*" "non visible players" "soundfilter 1" // discard sounds from visible players
			"*" "enemies only"        "soundfilter 2" // discard sounds from teammates
			"*" "all"                 "soundfilter 3" // show all sounds
			}
	        "*" "+ MARKER TIMEOUT"   { // how long until a sound marker disappears
			"*" "0.5 sec"    "soundtime  0.5"
			"*" "1.0 sec"    "soundtime  1.0"
			"*" "5.0 sec"    "soundtime  5.0"
			"*" "10  sec"    "soundtime 10.0"
			"*" "30  sec"    "soundtime 30.0"
			}
		"*" "+ # OF MARKERS"   { // set maximum number of sound markers displayed at once
			"*" " 8 markers"     "soundmax  8"
			"*" "16 markers"     "soundmax 16"
			"*" "32 markers"     "soundmax 32"
			"*" "64 markers"     "soundmax 64" 
			}
		
		"*" "display mode: off"      "sounddisplay 0"     // doesnt display sound data on the map
		"*" "display mode: box"      "sounddisplay 1"     // display small boxes at the sound origin
		"*" "display mode: text"     "sounddisplay 2"     // display sound name at sound origin ("sound esp")
		"*" "radar   mode"           "soundradar change"  // toggle sound display on radar
		"*" "reset markers"          "soundmax"           // clear markers
		}
	"*" "weapon esp"       "esp change"    // esp for weapons on ground
	"*" "grenade glow:on"  "grenadeshell 5000" // adds a glow shell to all grenades
	"*" "grenade glow:off" "grenadeshell 0"    // removes glow shell from grenades
	"*" "target light up"  "tlight up 100" // target light up 
	"*" "target light off" "tlight 0"      // target light off
	"*" "target color"     "tglow change"  // special color for targeted player
	"*" "vip/bomb color"   "sglow change"  // special color for vip or bomb carrier
	"*" "show all: on"     "name 1;weapon 1;distance 1;esp 1;tglow 1;glow 15;spiked 250;barrel 250;box 1" // (almost) all esp on
	"*" "show all: off"    "name 0;weapon 0;distance 0;esp 0;tglow 0;glow  0;spiked   0;barrel   0;box 0" // (almost) all esp off
	}
"*" "+ AUTOMATION" { // automation options
      "*" "Spinbot on"                 "spin 1"
      "*" "Spinbot off"                "spin 0"
	"*" "+ BUY BOTS" { // buy bots by g-man
		"*" "awp only"             "exec buybots/awp"         // always saves for awp, small restock for found weapons
		"*" "submachine guns"      "exec buybots/smg"         // submachine guns, small restock for found weapons
		"*" "ak/m4 only"           "exec buybots/akm4"        // ak/m4 when possible, small restock for found weapons
		"*" "best rifle"           "exec buybots/bestrifle"   // sig/aug if possible, else ak/m4, small restock for found weapons
		"*" "best weapon"          "exec buybots/bestweapon"  // best weapon of (awp,aug,sig,ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "best weapon no awp"   "exec buybots/bestweapon2" // best weapon of (aug,sig,ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "best weapon no zoom"  "exec buybots/bestweapon3" // best weapon of (ak,m4,p90,mp5,ump,mac10,tmp) that you can afford
		"*" "economical"           "exec buybots/economical"  // if you dont already have a weapon, best of (awp,aug,sig,ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "economical, no awp"   "exec buybots/economical2" // if you dont already have a weapon, best of (aug,sig,ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "economical, no zoom"  "exec buybots/economical3" // if you dont already have a weapon, best of (ak,m4,p90,mp5,ump,mac10,tmp)
		"*" "- disable buy bots -" "alias siground nop"       // disables buy bots
		"*" "+ BUY BOT OPTIONS"         {                      // various buy bot settings
	        	"*" "# he grenades"      "buyhe_t"            // number of he grenades to buy with each weapon
	        	"*" "# flashbangs"       "buyflash_t"         // number of flashbangs to buy with each weapon
	        	"*" "# smoke grenades"   "buysmoke_t"         // number of smoke grenades to buy with each weapon
	        	"*" "switch to knife"    "toknife_t"          // automatically switch to knife after buying
			}
		}
	"*" "+ AUTO MOVE" { // some basic auto move options
		"*" "grenade dodge:off"     "am_nade_dodge 0"  // no dodging
		"*" "grenade dodge:all"     "am_nade_dodge 1"  // moves away from all he grenades
		"*" "grenade dodge:enemy"   "am_nade_dodge 2"  // moves away from enemy he grenades only (usefull with ff off)
		"*" "follow: off"   "am_followmode 0"  // doesnt follow players
		"*" "follow: all"   "am_followmode 1"  // follows any player you point at
		"*" "follow: team"  "am_followmode 2"  // follows teammates  you point at
		"*" "follow: enemy" "am_followmode 3"  // follows enemies    you point at
		"*" "min_distance+" "am_player_mindist up 20"  // increase minimum distance from player
		"*" "min_distance-" "am_player_mindist down 20"  // decrease minimum distance from player
		"*" "max_distance+" "am_player_maxdist up 20"  // increase minimum distance from player
		"*" "max_distance-" "am_player_maxdist down 20"  // decrease minimum distance from player
		}
	"*" "pistol auto fire"   "pistol change"  // pistol rapid fire
	"*" "autojump: on/off"   				 "autojump change" // keep jumping while finded targets
	"*" "autoduck: on/off"   				 "autoduck change" // keep ducking while finded targets
	"*" "bunny hop on/off"   "jump change"    // keep jumping while jump button is pressed
	"*" "duck jump on/off"   "duck change"    // automatically duck while jumping
	}
"*" "+ SPEED HACK" { // speed hack options (can create lag!)
	"*" "speed:auto 6x"            "aspeed 6"  // 6x     speed while shooting
	"*" "speed:auto 3x"            "aspeed 3"  // 3x     speed while shooting
	"*" "speed:auto 2x"            "aspeed 2"  // 2x     speed while shooting
	"*" "speed:auto 1.2x"          "aspeed 1.2"  // 1.2x   speed while shooting
	"*" "speed:2x"                 "aspeed 1;speed 2"   // always double speed when possible
	"*" "speed:off"                "aspeed 1;speed 1"  // disable speed hack
	}
"*" "+ REMOVALS" { // remove certain aspects from the game
	"*" "hide smoke&flash"    "smoke 1;flash 1" // remove smoke, never be blinded by flashbangs
	"*" "show smoke&flash"    "smoke 0;flash 0" // normal smoke/flash behaviour
	"*" "sniper blackout fix" "sniper change"   // remove blackout when zoomed in with sniper rifles
	"*" "anti zoom on/off"    "antizoom change" // dont zoom in with sniper rifles when in zoom mode
	"*" "sky removal: 1"				"color back 0 0 0;nosky 1" // removes sky textures (Normal)
	"*" "sky removal: 2"				"color back 200 200;nosky 1" // removes sky textures (Blue)
	"*" "sky removal: off"				"nosky 0" // nosky off
	"*" "shake_bonus up"         			"repeat1;shake_bonus up 0.001"  // increase nospread effect
        "*" "shake_bonus down"       			"repeat1;shake_bonus down 0.001"  // decrease nospread effect
	"*" "nospread: 1"            				"nospread 1" // removes recoil using bullet trajectory (Everytime)
	"*" "nospread: 2"            				"nospread 2" // removes recoil using bullet trajectory (when shooting)
	"*" "nospread: off"          				"nospread 0"
	"*" "norecoil:off"        "recoil 0.0"      // dont compensate recoil
	"*" "norecoil:soft"       "recoil 0.7"      // light recoil compensation
	"*" "norecoil:best"       "recoil 1.0"      // ideal recoil compensation
	"*" "norecoil:max"        "recoil 1.4"      // recoil moves your weapon down instead of up
	"*" "autorecoil on/off"         			"autorecoil change" // change recoil automatically
	}
"*" "+ INFO"  { // various information
	"*" "+ STATS REPORTING"   {             // report your stats to other players (DETECTABLE FEATURE!!!)
		"*" "no stats report" "saystats 0" // disable this feature
		"*" "as say message"  "saystats 1" // report your stats as say message (DETECTABLE)
		"*" "to rgc console"  "saystats 2" // print  your stats on the rgc console (not detectable)
		}
	"*" "vecbox: on/off"   			"vecbox change" // draw current vectors on hud
	"*" "nospreadinfo: on/off"   			"spreadinfo change" // draw current nospread value
	"*" "kill sounds: on/off" 		"kill_sound change" // plays kill sounds (headshot,doublekill & triple kill)
	"*" "hud info:cvar changes"  "info 3" // hud messages: show all cvar changes
	"*" "hud info:off"           "info 0" // don't display hud messages or aiming info
	"*" "bomb timer on/off"      "bombtimer change" // c4 countdown timer
	"*" "show system time"       "systime change"   // show current time
	}
"*" "+ ZOOMING" { // zoom
	"*" "mouse3: slow zoom"      "bind mouse3 +cm" // bind slow    zoom on mouse3
	"*" "mouse3: fast zoom"      "bind mouse3 +cf"// bind fast    zoom on mouse3
	"*" "mouse3: instant zoom"   "bind mouse3 +dozoom" // bind instant zoom on mouse3
	"*" "  mouse2: slow zoom"    "bind mouse2 +cm"
	"*" "  mouse2: fast zoom"    "bind mouse2 +cf"
	"*" "  mouse2: instant zoom" "bind mouse2 +dozoom"
	"*" "unbind mouse123"        "unbind mouse1;unbind mouse2;unbind mouse3" // unbind ogc mouse1,2,3 button functions. (restores HL binds)
	"*" "+ SELECT ZOOM"   {
		"*" "zoom:90x" "zoom 10"
		"*" "zoom:80x" "zoom 20"
		"*" "zoom:70x" "zoom 30"
		"*" "zoom:60x" "zoom 40"
		"*" "zoom:50x" "zoom 50"
		"*" "zoom:40x" "zoom 60"
		"*" "zoom:30x" "zoom 70"
		"*" "zoom:20x" "zoom 80" 
		"*" "zoom:off" "zoom 90;czoom 1000" 
		}
	}
"*" "+ MISC" { // miscellaneous options
        "*" "+ HALFLIFE" { // half-life related options
                "*" "reenable console" "#console 1;#bind ~ toggleconsole"   // reenable the HL console (useful if you lost HL console access)
                "*" "restore hl binds" "#exec config.cfg"                   // reload config.cfg. useful if some evil admin unbinded your keys. 
                "*" "quit HL " "#quit"                                      // normal HL quit
                "*" "quit HL (fast)" "quit"                                 // fast quit. Might not work correctly on all machines. (works for me on winxp)
                }
	"*" "+ VECBOX PLACEMENT" { // vecbox placement
	        "*" "move left"   			"repeat1;vecbox_x down 40"
	        "*" "move right"  			"repeat1;vecbox_x up   40"
	        "*" "move up"     			"repeat1;vecbox_y down 32"
	        "*" "move down"   			"repeat1;vecbox_y up   32"
	        "*" "- defaults"    			"vecbox_x 380;vecbox_y 14"
		}
        "*" "+ FPS DISPLAY" { // show fps graphs
		"*" "fps display: on" 			"#cl_showfps 1"
		"*" "fps display: off" 			"#cl_showfps 0"
                "*" "netgraph 1" 			"#net_graph 1"
		"*" "netgraph 2" 			"#net_graph 2"
		"*" "netgraph 3" 			"#net_graph 3"
		"*" "netgraph: off" 			"#net_graph 0"
                }
        "*" "+ PLAY SNAKE" {
                "*" "start new game"    "snake reset;snakeshow;text Use WASD keys. Q=hide, R=restart, E=nextlevel"
                "*" "next difficulty"   "snake level;snakeshow;"
                "*" "hide window"       "snakehide"
                "*" "show window/pause" "snakeshow"
                "*" "auto show when dead"   "snake_autoshow;text Snake window will automatically show up when you're dead." // continue game when dead
                "*" "auto hide when alive"  "snake_autohide;text Snake window will automatically hide when you're alive.  " // pause+hide game when alive
                "*" "no auto-hide/show"     "snake_noauto  ;text Snake window will no longer hide or show automatically."  
		"*" "+ PLACEMENT" {
		        "*" "move left"   "snake_x down 40"
		        "*" "move right"  "snake_x up   40"
		        "*" "move up"     "snake_y down 32"
		        "*" "move down"   "snake_y up   32"
		        "*" "reset to defaults" "snake_x 400;snake_y 20"
		        }
                }
	"*" "for hacking server"  "wall 2;nosky 1;aim 1;shoot 1;autowall 1;nospread 1;aspeed 2;bind mouse2 +spshot;autovecs 1;soundesp 1" // only for hacker's server settings.  
	"*" "all cheats off"  "alloff1"
	"*" "respawn on/off"  "respawn_t"   // try to automatically respawn when dead
	"*" "save settings"   "save"
	"*" "load settings"   "load"
	"*" "-------------"   ";"
	"*" "save GUI"   "savegui"
	"*" "load GUI"   "loadgui"
	}
"*" "+ IRC" { // IRC settings
	"*" "IRC console: on/off"	"irc_toggle"
	"*" "stats sever ip"	"ircinfo"
		"*" "+ IRC NICKS" { // change your IRC nick :userge:< irc #nick yournick> type on rgc console
			"*" "RGC^User"	"irc #nick RGCUser"
			"*" "Player"		"irc #nick Player"
			"*" "Default^CSirc"	"irc #nick DefaultCSirc"
			"*" "G0D CS^now"	"irc #nick G0DCSnow"
			"*" "1337^CSirc"	"irc #nick p1337CSirc"
			}
		"*" "+ IRC SERVERS" { // join an IRC server
			"*" "IRC.Rizenet.org"	"irc #server irc.rizenet.org;irc_toggle"
			"*" "IRC.gamesnet.net"	"irc #server irc.gamesnet.net;irc_toggle"
			"*" "IRC.eleethal.com"	"irc #server irc.eleethal.com;irc_toggle"
			"*" "IRC.blackcobalt.net"	"irc #server irc.blackcobalt.net;irc_toggle"
			}
		"*" "+ IRC ROOMS" { // join a chat room
			"*" "#RGCz" 			"irc #join #rgcz"
			"*" "#PLanetMayhem"		"irc #join #planetmayhem"
			"*" "#MPC"			"irc #join #mpc"
			"*" "#cheat-network"		"irc #join #cheat-network"
			} 
		"*" "+ IRC COMMAND LISTS" { // if you want to know command usage,look in the IRC CONSOLE 
			"*" "#server" 	"irc #server"
			"*" "#join" 		"irc #join"
			"*" "#exit" 		"irc #quit"
			"*" "#nick" 		"irc #nick"
			"*" "#leave" 		"irc #part"
			"*" "#switch" 	"irc #switch"
			"*" "#raw" 		"irc #raw"
			"*" "#msg" 		"irc #msg"
			"*" "#mode" 		"irc #mode"
			"*" "#notice" 	"irc #notice"
			"*" "#whois" 		"irc #whois"
			}
	}
"*" "+ WINAMP" { // winamp control
	"*" "> play"   "winamp play"  // play the current track
	"*" "[] stop"   "winamp stop"  // stops the current track playback
	"*" "|| pause"  "winamp pause" // pauses playback
	"*" ">> fast forward" "winamp forward" // skips forward 10 seconds
	"*" "<< fast rewind"  "winamp back"    // skips back 10 seconds
	"*" "|> next track"   "winamp next"    // next track
	"*" "<| prev track"   "winamp prev"    // previous track
	"*" "+ VOLUME"   {    // various other winamp options
		"*" "automatic control" "wa_autovolume 1;"  // fades out when alive, fades in when dead
		"*" "**--------------"  "wa_autovolume 0;winamp volume  32;#volume 0.7"  
		"*" "****------------"  "wa_autovolume 0;winamp volume  64;#volume 0.6"  
		"*" "******----------"  "wa_autovolume 0;winamp volume  96;#volume 0.5"  
		"*" "********--------"  "wa_autovolume 0;winamp volume 128;#volume 0.4"  
		"*" "**********------"  "wa_autovolume 0;winamp volume 160;#volume 0.3"    
		"*" "************----"  "wa_autovolume 0;winamp volume 192;#volume 0.3"    
		"*" "**************--"  "wa_autovolume 0;winamp volume 224;#volume 0.2"    
		"*" "****************"  "wa_autovolume 0;winamp volume 255;#volume 0.2"  
		}
	"*" "+ OTHER OPTIONS"   {    // various other winamp options
		"*" "winamp3 Controler: on/off" "winamp3 change"  // if you using winamp3,you have to change this to 1
		"*" "winamp Control: OFF" "wa_active 0"  // releases winamp control
		"*" "winamp Control: ON"  "wa_active 1"  // enables  winamp control
		"*" "draw Current Title"  "wa_title change" // draws the current playing track
		"*" "shuffle: on"  "winamp shuffle 1"   
		"*" "shuffle: off" "winamp shuffle 0"   
		"*" "repeat : on"  "winamp repeat  1"   
		"*" "repeat : off" "winamp repeat  0"   
		}
}

